Sunday, April 18, 2010

Punching Doggies, Taking Prisoners



She's a beaut, isn't she. I'll give you a minute to take it all in.

It's been a while since the last gameplay video. Course, you shouldn't take that to mean we're slowing down! You see, each change is the product of extensive research that should take months, but it is absolutely necessary to create the best possible gameplay experience. The sad truth is that until the government gives us a grant for this groundbreaking research I simply cannot afford to maintain the requisite team of physicists and philosophers. This is a heavy burden for our already overworked production staff, yet through sheer force of will and our dedication to the betterment of mankind, I bring you the following perfect gameplay updates:

Talking:
When Johnny is near a friendly person, a big blue exclamation point appears. That means they've got something to say to Johnny. They might be fightin' words. They might be regular words. Could even be friendly words, I suppose. This chat algorithm is so flexible and powerful that an NPC can express virtually every expressible human emotion, desire, and thought.

Sight:
Just as the Prometheus of myth gave the gift of fire to man, I have given the gift of sight to Johnny's foes. Now, their vision isn't nearly as good as Johnny's 3rd person bird's-eye view, but our studies show that the average player prefers to beat up opponents who are weaker than himself. So our friends here only see in the direction they are facing, and they can't see through things like gigantic canyon walls. They can't even really see a man hiding behind a cactus. Unless that cactus gets shot down. But then, clever Johnny, he just ducks and vanishes faster than one of Lance Burton's doves.

Sound:
Perhaps you have heard of echolocation? Well, that's how things like dolphins see, and it's not with light, but rather sound. Imagine if you will a creature that could utilize both sound detection and sight detection. What would you call that creature? I don't believe our current understandings of biology even allow for such a creature to exist. But I have brought just such a being into existence. The bandit has the sound detection of a dolphin, and yet the bandit is not a dolphin. He is more powerful than a dolphin; he uses both sight and sound. When a bandit hears a gunshot from friend or foe, or perhaps the sound of Johnny's Bronco Buster Kick(TM), he become alerted and turns to inspect the situation. Sounds can be heard through walls and objects, and while sight extends from the eyes, sound detection is 360 massive degrees.

Hostages:
Today's player doesn't just want the enemies to be weaker than himself; he wants new and crueler ways to exploit those weaknesses. Now, what happens when a bandit has his back turned to the greatest gunslinger of all time, Johnny Outlaw? I'll tell you what happens: whatever Johnny wants. Johnny takes him hostage, controlling his movement and more importantly his life. The bandit knows he's been beat, and he won't reach for his gun unless he's at a safe distance. Assuming that doesn't happen, he'll follow where you lead. Bandits aren't exactly the best of friends either, and they'll gladly shoot up a hostage in their attempt to kill Johnny. Use this power wisely, because if that hostage sees an opening he'll gladly give you a belly full of lead.

There are plenty of additional perfect updates I haven't mentioned, and plenty more still in the research phase. So keep watching!

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